Arsenal represents a stockpile of weaponry or hard to find items that you personally own. Your Arsenal is assumed to remain consistent with use.
1) Large number of conventional weaponry. Any conventional equipment within your Resource range.
2) Restricted Items. Modified Weaponry. Police Equipment. Specialty Gear.
3) Illegal Items. Military Firearms. Antique Weapons. Improvised Explosives.
4) Highly Illegal Items. Specialty Firearms. Hand Grenades. Military Armor.
5) Anti-Tank Mines. Plastic Explosives.
6) Small Artillery. Nerve Gas.
In any given downtime, you can obtain two of each type of grenade (or mini-grenade) and 20 ounces of C-4 without having to roll (assuming you have Arsenal to the appropriate level). You can also obtain small quantities of firearms, ammunition, and the like (but not explosives, gas, or anything that affects multiple targets) without having to roll. For any additional items, you must make an Arsenal roll at Difficulty 7. If you succeed, you obtain one item or 20 ounces of C-4. If you fail, you can't roll again for that type of item until the following downtime. If you botch, you can't draw from your Arsenal until the following downtime.
An Arsenal is often comprised of a series of stashes. Thus, establishing a new stash does not allow you to obtain items without rolling; you are only moving part of your stash from one location to another.
When received as a Gift it is awarded at 4.





