Contacts

Do you have friends in the police force? Were you once a Catholic altar boy? A journalist? Could you find a fence if you needed one? How about some hired muscle? Contacts covers who you know and what you can get out of them. For each level in Contacts, you have one major area of influence (which must be detailed at character creation). These individuals are not your friends per se, but can get you what you need when you need it. Players should roll Contacts (Diff: 7) to get a hold of useful contacts in their area of influence.

0) You just fell off the turnip truck, no contacts

1) One major contact

2) Two major contacts

3) Three major contacts

4) Four major contacts

5) Five major contacts

When received as a Gift it is awarded at 5.

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