You are particularly adept at taking down certain quarry.
You have one Favored Prey per rank. Initially, with one rank, you have a bonus of 1 die to attack and damage rolls versus the selected target.
Each time you gain a rank, you add one Favored Prey. You have a +1 bonus against the new Favored Prey. Your bonus against each existing Favored Prey increases by one. Thus, at level 2, you would be at +2 against the first enemy and +1 against the new enemy; at level 3, you would be at +3 against the first enemy, +2 against the second, and +1 against the new one; and so on.
Favored Prey are defined largely by appearance; it should be possible to identify them at a glance. For example, you couldn't select Arachnids, but you could select Eight-Legged Critters. You gain a "Hatred" flaw for each target selected. Thus, if you select Humans, you hate anything that even looks human. This Hatred cannot be removed.
Below is an example of this Background at level 5.
Favored Prey or Grudge Match
1: Monsters (Definition: No way resembling humanoids. Example: Most Mythos Creatures) +5
2: Undead (Definition: Clearly dead but moving. Example: Zombies) +4
3: Beasties (Definition: Creatures that blend animal traits & human traits, Example: Werewolves) +3
4: Suits (Definition: Humans wearing formal suits, Example: Men In Black) +2
5: Skinheads (Definition: Humans with shaved heads, Example: Vin Diesel) +1
Only available as a Gift, awarded at 1.





