Firearm type Weapons

Weapons are the life blood of most healthy High-Rollers. They come in many shapes, sizes, and different variations. A High-Rollers place of residence, resources, contacts, or arsenal should give a good idea of what could be in their possession.

FIREARMS CHART

Revolvers

Name Caliber Dif Dmg Rate Clip Conceal Range
Colt Anaconda 44. 6 6 2 6 J 35
Colt Detective Special 38. 6 4 3 6 P 15
Colt Diamondback .22LR 6 2 3 6 J 20
Colt King Cobra .357M 6 5 3 6 J 20
Colt Python .357M 6 5 2 6 J 30
Korth Combat Magnum .357M 6 5 2 6 J 25
Llama Comanche .38 6 6 3 6 P 25
Rossi M720 .44 Special 6 6 2 5 J 25
Rossi M971 .357M 6 5 2 6 J 25
Ruger GP 100 .357M 6 5 2 6 J 25
Ruger Redhawk .44M 6 6 2 6 T 50
Ruger Speed-Six .357M 6 5 2 6 J 25
Smith & Wesson M19 .357M 6 5 2 6 J 25
Smith & Wesson M29 .44M 6 6 2 6 T 45
Smith & Wesson M36 .38S&W 6 4 3 5 P 15
Smith & Wesson M57 .41M 6 5 3 6 P 25
Smith & Wesson M60 .38S&W 6 4 3 5 J 20
Smith & Wesson M317 AirLite .22LR 6 2 3 8 P 20
Smith & Wesson M610 .40S&W 6 5 2 6 J 25
Smith & WessonM625 .45ACP 6 6 2 6 J 25
Smith & Wesson M629 .44M 6 6 2 6 J 25
Smith & Wesson M640 .38 6 4 3 5 P 12
Smith & Wesson M686 .357M 6 5 2 6 J 30
Smith & Wesson M696 .44S&W Special 6 6 2 5 J 25
Taurus M44 .44M 6 6 2 6 J 30
Taurus M607 .357M 6 5 2 7 J 25
Taurus M608 .357M 6 5 2 8 J 25
Taurus M76 .32 Long 6 4 2 6 J 20
Thunder Five .45/.410 6 5 or 6 2 5 J 20
Voss BC .22M 6 4 3 8 J 20

Light Pistols

Name Caliber Dif Dmg Rate Clip Conceal Range
AMT Automag II .22WM 6 2 5 9 J 20
Baikal IJ-70 HC 9x18mm 6 4 4 8 J 20
Beretta M84 Cheetah .380ACP 6 4 3 10 J 20
Beretta 92F 9mm 6 4 4 15 J 25
Beretta 950BS Jetfire .25ACP 6 3 3 8 P 20
Beretta Centurion 9mm 6 4 4 15 J 25
Bernardelli P-018 9mm 6 4 4 15 J 25
Browning BDA9 9mm 6 4 4 14 J 25
Browning BPM-D 9mm 6 4 4 10 J 25
Calico M-110 .22LR 6 2 5 100 T 20
Calico M950 9mm 6 4 4 100 T 20
Caspian Target .380ACP 6 4 3 20 J 25
Colt Mustang .380ACP 6 4 3 7 P 20
COP Derringer .357M 6 4 4 4 P 15
CZ75 9mm 6 4 4 15 J 25
Daewoo DP51 Fastfire 9mm 6 4 4 10 J 25
Desert Double Deuce .25ACP 6 3 3 5 P 20
GKK-92C 9mm 6 4 4 14 J 25
Glock 17 9mm 6 4 4 17 J 25
Glock 17L 9mm 6 4 4 17 J 30
Glock 19 9mm 6 4 4 17 P 22
Hammerli M280 Target .22LR 6 2 5 5 J 30
Heckler & Koch P7K3 .380Auto 6 3 4 8 P 20
Heckler & Koch P7M13 9mm 6 4 4 13 P 25
Heckler & Koch P9S 9mm 6 4 3 9 P 25
Heckler & Koch USP 9mm 6 4 4 15 J 25
Intratec Category 9 9mm 6 4 3 7 P 25
Kahr K9 9mm 6 4 4 7 P 25
Kel-Tec P-11 9mm 6 4 4 11 P 25
Makarov 9x8mm 6 4 4 8 P 25
PA-63 9x18mm 6 4 4 7 P 25
Phoenix HP22 .22LR 6 2 4 10 P 25
PSM 5.45mmSP 6 3 3 8 P 20
SIG Sauer P226 9mm 6 4 4 15 J 30
SIG Sauer P229 9mm 6 4 4 13 J 30
SIG Sauer P230 .380ACP 6 4 3 7 P 25
Smith & Wesson 3913 9mm 6 4 4 8 P 25
Smith & Wesson Model SW9V 9mm 6 4 4 10 J 25
Smith & Wesson SW380 .380ACP 6 4 3 6 P 25
Steyr GB 9mm 6 4 4 18 J 25
Taurus PT-92 9mm 6 4 4 15 J 25
Walther P88 9mm 6 4 4 15 J 25
Walther PPK .380ACP 6 4 3 7 P 25
Walther TPH .25ACP 6 3 3 6 P 20
Wilkinson "Sherry" .22LR 6 2 3 8 P 20

Heavy Pistols

Name Caliber Dif Dmg Rate Clip Conceal Range
AMT Automag IV .45WM 6 5 3 6 J 35
AMT Backup .45ACP 6 5 3 5 P 25
Astra A-75 .45ACP 6 5 3 7 J 35
Astra A-80 .45ACP 6 5 3 9 J 30
Astra A-90 .45ACP 6 5 3 9 J 30
Baer Premier II .45ACP 6 5 3 7/10 J 30
Beretta 96D .40S&W 6 5 3 10 J 30
Browning Hi-Power .40S&W 6 5 3 10 J 35
Colt Delta Elite 10mm 6 5 3 8 J 30
Colt Double Eagle MKII .45ACP 6 5 3 8 J 35
Colt Officer's ACP LW .45ACP 6 5 3 6 P 30
Coonan .357M Automatic .357M 6 5 3 7 J 30
Desert War Eagle .45ACP 6 5 3 10 J 35
Glock 20 10mm 6 5 3 15 J 30
Glock 22 . 40S&W 6 5 3 15 J 30
Glock 31 . 357SIG 6 5 3 15 J 30
Glock 33 . 357SIG 6 5 3 9 P 25
Heckler & Koch P7M10 .40S&W 6 5 3 10 P 25
Jericho 941 .41AE 6 5 3 12 J 30
Laserarms Series 1 .45ACP 6 5 3 8 J 30
M1911 .45ACP 6 5 3 7 J 35
Para-Ordnance Delta Elite 10mm 6 5 4 15/16 J 20
Para-Ordnance P-12 .45ACP 6 5 3 11/13 J 25
Para-Ordnance P-14 .45ACP 6 5 3 13 J 35
Ruger P90 .45ACP 6 5 3 7 J 30
SIG Sauer P220 .45ACP 6 5 3 7 J 30
SIG Sauer P239 .357SIG 6 5 3 7 P 30
Smith & Wesson Model 4013TSW .40S&W 6 5 3 9 P 30
Smith & Wesson Model 4506 .45ACP 6 5 3 8 J 35
Smith & Wesson Model 4516 .45ACP 6 5 3 7 P 30
Smith & Wesson Model SW40V .40S&W 6 5 3 10 J 30
Star M40 Firestar .40S&W 6 5 3 6 P 30
Star Megastar 10mm 6 5 3 14 J 30
Taurus PT101 AF .40S&W 6 5 3 11 J 30
Taurus PT 945 .45ACP 6 5 3 8 J 35
TJ Stealth III .45ACP 6 5 3 5 P 20

The "Big Boys"

Name Caliber Dif Dmg Rate Clip Conceal Range
AMT Automag V .50AE 7 7 1 5 J 35
Casull .454 Casull 7 7 1 5 J 40
Davao 5.56mm 7 7 1 4 J 50
Desert Eagle .50AE 7 7 1 7 J 30
Linebaugh .475 7 7 1 6 J 40
Taurus 454 .454 Casull 7 7 1 5 J 40

Single-Shot Pistols

Name Caliber Dif Dmg Rate Clip Conceal Range
Contender Special 7 7 1 1 T 55
Lone Eagle Special 7 7 1 1 T 55
SASS 1911-A2 Special 7 7 1 1 T 55
Ultra Light M20 Special 7 7 2 5 T 60

Machine Pistols

Name Caliber Dif Dmg Rate Clip Conceal Range
Beretta 93R * 9mm 6/7 4 4/FA 15/21 J 30
FN P90 5.7x28mm 5/6 5 3/FA 50 T 45
Glock 18 * 9mm 6/7 4 4/FA 17/19 J 25
Heckler & Koch VP-70z * 9mm 6/7 4 4/FA 18 J 20/30
Steckin * 9x18mm 6/7 4 4/FA 18 J 20
Steyr TMP * 9mm 6/7 4 4/FA 15/30 J 30

Light Submachine Guns

Name Caliber Dif Dmg Rate Clip Conceal Range
Beretta M12S * 9mm 6 4 3/FA 30 J 35
Calico 960A * 9mm 6 4 3/FA 50/100 T 35
Colt M635 * 9mm 6 4 3/FA 32 T 45
Goncz * 9mm 6 4 3/FA 30 T 25
Heckler & Koch MP-5 * 9mm 6 4 3/FA 30 T 50
Heckler & Koch MP-5K * 9mm 6 4 3/FA 30 J 35
Ingram MAC-10 * 9mm 6 4 3/FA 30 J 35
M56 7.62x25mm 6 4 3/FA 35 T 25
Micro-Uzi * 9mm 6 4 3/FA 30 J 25
Mini-SAF * 9mm 6 4 3/FA 20/30 J 35
Mini-Uzi * 9mm 6 4 3/FA 30 J 35
SAF * 9mm 6 4 3/FA 20/30 T 40
Skorpion .32ACP 6 4 3/FA 15/20 J 30
Spectre * 9mm 6 4 3/FA 30/50 T 25
Steyr AUG Para * 9mm 6 4 3/FA 25/32 T 40
TEC9 9mm 6 4 3/FA 20/32 T 35
TEC22 * .22LR 6 3 3/FA 30 J 30
Type 64 7.62x25mm 6 4 3/FA 30 T 30

Heavy Submachine Guns

Name Caliber Dif Dmg Rate Clip Conceal Range
AKSU-74 * 5.45mm 6 6 3/FA 30 T 80
Heckler & Koch MP-5/10 * 10mm 6 5 3/FA 30 T 55
Heckler & Koch MP-5/40 * .40S&W 6 5 3/FA 30 T 55
La France M16K * 5.56mm 6 6 3/FA 20/30 T 65
Thompson M1928 * .45ACP 6 5 3/FA 20/100 T 50
Uzi * 9mm 6 4 3/FA 25/32 T 50

Rifles

Name Caliber Dif Dmg Rate Clip Conceal Range
Accuracy L96A1 7.62mm 6 7 2 10 N 275
Barrett M82A1 .50 BMG 6 10 2 11 N 1300
Beretta Sniper 7.62mm 6 7 2 5 N 275
Browning BAR .30-06 7 8 2 4 N 275
Calico M-900 * 9mm 6 5 3 50/100 N 200
Dragunov 7.62mm 6 7 2 5/20 N 300
Heckler & Koch PSG1 7.62x54mm 6 7 1 10 N 650
Mauser SP66 7.62mm 7 7 2 3 N 300
Mauser 86 7.62mm 7 7 2 9 N 275
McMillan M-87R .50 BMG 7 10 1 5 N 1300
Pauza P-50 .50 BMG 7 10 2 5 N 1200
Remington M700 .30-06 7 8 1 5 N 300
Remington M740 .223 7 7 3 5 N 275
Ruger 10/22 .22LR 6 4 4 10/50 N 100
SIG SSG-3000 7.62mm 7 7 2 5 N 275
Weatherby Mark V .460WM 7 10 1 3 N 300

Assualt Rifles

Name Caliber Dif Dmg Rate Clip Conceal Range
AK-74 * 5.45mm 6 7 3/FA 30 N 200
Beretta AR 70/90 * 5.56mm 6 7 3/FA 30 N 200
Colt Commando * 5.56mm 6 7 3/FA 20/30 T 175
Famas * 5.56mm 6 7 3/FA 25 T 200
Galil * 5.56mm 6 7 3/FA 35/50 N 200
Heckler & Koch 53 * 5.56mm 6 7 3/FA 30 T 200
Heckler & Koch G11 * 4.7x33mm 6 7 3/FA 50 T 200
Japan Type 89 * 5.56mm 6 7 3/FA 20/30 N 200
M16A2 * 5.56mm 6 7 3/FA 20/30 N 200
Mini-14 * 5.56mm 6 7 3/FA 30 T 200
SA-80 * 5.56mm 6 7 3/FA 20 T 200
SIG SG 540 * 5.56mm 6 7 3/FA 30 T 200
SIG SG 551-SWAT * 5.56mm 6 7 3/FA 5/20/30 T 300
Steyr AUG * 5.56mm 6 7 3/FA 30/42 T 200
Steyr AUG HBAR-T * 5.56mm 6 7 3/FA 30/42 N 250
Ultramatch * 5.56mm 6 7 3/FA 20/30 N 250

Battle Rifles

Name Caliber Dif Dmg Rate Clip Conceal Range
AK-47 * 7.62x39mm 7 8 3/FA 30 N 250
FN FAL * 7.62mm 7 8 3/FA 20 N 275
Heckler & Koch G3/92 * 7.62mm 6 8 3/FA 20/30 N 300
M-14 * 7.62mm 7 8 3/FA 20 N 275
Sako M90* 7.62mm 7 8 3/FA 30 N 275
Stoner SR-25 * 7.62mm 7 8 3/FA 10/20 N 275

Pump-Action Shotguns

Name Caliber Dif Dmg Rate Clip Conceal Range
Atis PM2 12 gauge 6 8 2 6 N 20
Browning BPS 10 gauge 6 9 2 5 N 20
Ithaca M37 (Stakeout) 12 gauge 6 8 2 5 T 15
Ithaca M87 DSPS 12 gauge 6 8 2 8 N 20
Ithaca M87 Supreme 20 gauge 6 7 2 5 N 20
Mossberg M500 12 gauge 6 8 2 6/8 N 20
Mossberg M590 12 gauge 6 8 2 9 N 20
Mossberg MHS410 .410 6 6 2 6 N 20
Remington 870 12 gauge 6 8 2 8 N 20
TR-870 12 gauge 6 8 2 7 N 20
Winchester M12 20 gauge 6 7 2 5 N 20
Winchester 1300 Defender 12 gauge 6 8 2 8 T 20
Winchester 1300 Ranger 12 gauge 6 8 2 5 N 20

Automatic Shotguns

Name Caliber Dif Dmg Rate Clip Conceal Range
Benelli M-3 Super 90 12 gauge 6 8 3 7 T 20
Beretta M1201FP3 12 gauge 6 8 3 6 N 20
Browning Gold 10 10 gauge 6 9 3 5 N 20
Fianchi Law 12 12 gauge 6 8 3 8 T 20
Remington 1100 12 gauge 6 8 3 8 N 20
Remington SP-10 Magnum 10 gauge 6 9 3 3 N 20
SPAS-12 * 12 gauge 6 8 3 8 N 20
Striker Automatic * 12 gauge 6 8 3 12 N 20
USAS 12 * 12 gauge 6 8 3 10/20 N 20

Double-Barrel Firearms

Name Caliber Dif Dmg Rate Clip Conceal Range
American Arms Brittany 12 gauge 6 8 2 2 N 20
American Arms Silver I 20 gauge 6 7 2 2 N 20
Arizaga M31 .410 6 6 2 2 N 20
Baikal IJ-27EM 12 gauge 6 8 2 2 N 20
Baikal IJ-43EM 12 gauge 6 8 2 2 N 20
Beretta 470 Silver Hawk 12 gauge 6 8 2 2 N 20
Beretta 687EL Gold .410 6 6 2 2 N 20
Browning Citori Hunting 12 gauge 6 8 2 2 N 20
Crossfire * 7.62mm/12 gauge 7 7 or 8 3/FA 30/5 N 200/20
H&H 700 NE .700 NE 6 10 2 2 N 175
Huglu Model 200-A 12 gauge 6 8 2 2 N 20
Ithaca Auto-Burglar 20 gauge 6 7 2 2 T 20
Rigby 600 NE .600 NE 6 9 2 2 N 150
Rigby 775 10 gauge 6 9 2 2 N 150
Ugartechea Magnum 10 gauge 6 9 2 2 N 20

Machine Guns

Name Caliber Dif Dmg Rate Clip Conceal Range
Browning A4 .30-06US 7 8 5/FA 250 N 750
Browning M2HB .50 BMG 7 10 5/FA 100 N 800
FN MAG 7.62mm 7 8 5/FA 100 N 800
Heckler & Koch HK21E * 7.62mm 7 8 5/FA 100 N 750
M60 General Purpose 7.62mm 7 8 5/FA 100 N 800
Minimi 5.56mm 7 8 5/FA 100 N 750
RPK Light Machine Gun * 7.62x39mm 7 8 5/FA 30/40/75 N 600
Stoner 63A1 5.56mm 7 8 5/FA 100 N 600
Ultimax 100 Mk 3 5.56mm 7 8 5/FA 100 N 700

Miscellaneous Weapons

Name Caliber Dif Dmg Rate Clip Conceal Range
105mm Gun 105mm 7 20 1 ~ N 1200
120mm Gun 120mm 7 30 1 ~ N 2000
AT-4 Rocket Launcher 2.75" 7 12 1 1 T 200
Flamethrower (Backpack) Napalm 7 ~ 1 10 N 45
Franchi LTM AP/AV700 8 12 3 3 N 400
GE M-214 Minigun * 5.56mm 7 7 5/FA Belt N 1000
HK79 Under-barrel Grenade Launcher 40mm 6 ~ 1 1 N 350
HK Granatpistole 40mm 6 ~ 1 1 T 400
Large Mortar Shell 9 24 1 1 N 600/ 2 m.
LAW Rocket 7 12 1 1 T 200
M18A1 Claymore Mine C4 6 18 1 1 J 250
M-19 Grenade Launcher 40mm 6 ~ 2 1/Belt N 600
M-203 Under-barrel Grenade Launcher 40mm 6 ~ 1 1 N 250
M-240 Flamethrower Napalm 7 ~ 1 20 N 25
M-72 Rocket Launcher 66mm 7 13 1 1 N 400
M-79 Grenade Launcher 40mm 6 ~ 1 1 T 400
MGL 40mm 6 ~ 1 6 N 350
Recoiless Rifle 57mm 7 9 1 1 N 500
Rocket Launcher 2.75" 8 15 1 ~ N 3000
RPG-7 40mm 7 13 1 1 N 400
Small Howitzer 122mm 10 30 1 1 N 10 miles
Small Mortar Shell 8 12 1 1 N 25/1320
Stinger SAM SAM 8 14 1 1 N 1000
Taser Probes 6 4 1 1 J 10
TOW Missile 6 16 1 1 N 2500

Dif: The difficulty to hit a target at close range.
Dmg: The base damage done on a successful hit.
Rate: The maximum number of bullets a gun can fire in a turn.
Clip: The number of times a firearm can fire.
Conceal: P = can be hidden in a pocket; J = can be hidden in a jacket; T = can be hidden in a trenchcoat; N = cannot be hidden on one's person
Range: This can be doubled, but anything above what is listed here is considered a long-range shot.

  • indicates the gun is capable of three-round bursts

~ see description for more information

Ammo Charts

Caliber Damage Common Uses
.22 4 Handguns, Rifles
.22 LR/5.7mm 4 Handguns, Rifles, Assault Rifles
.223/5.56mm NATO 7 Assault Rifles
.30 4 Handguns
.30-06 8 Rifles
.32/7.65mm 5 Handguns
.357M 5 Handguns
.38/.380 4 Handguns
.40 5 Handguns
.41M 5 Handguns
.44M 6 Handguns
7.62mm NATO 7 Assault Rifles
9mm 4 Handguns, SMGs
.45 5 Handguns, SMGs
10mm 5 Handguns
11mm 6 Handguns
.50 6 Handguns
Modifier Damage Notes
Armor Piercing -1 Reduces body armor by half
AP Explosive +0 Reduces body armor by half
AP Incendiary +0 Reduces body armor by half
Caseless +0 No casing to eject, +1 to fire rate
Duplex -2 "two shots"
Equalloy +2
Explosive +1
Fiberglass/Plastic +0 Difficult to locate in the body
Flechette +2 x1.5 range, halve body armor
Glaser +2
Gyorjet +0 +1 to fire rate, x1.5 range
Hollow Point +2
Improved Glaser +3
Incendiary +1 May cause fires
Poison +0 May poison victim
Reversed Ogive +3 Reduces body armor by half
Spartan +2
Spent Uranium +2
Thunderzap +3
Tracer +0 *-1 difficulty after the 1st shot
Tumbler +2

Shotgun Ammunition

Gauge Damage
8 8
10 8
12 8
20 7
.410 6
Modifier Damage Notes
Air Bomb + 2 Stun-damage explosion
Armor-Piercing Slug -1 Reduces body armor by half
BRI Slug +0 x1.5 range
Explosive +2 Exlposion
Fireball +2 Explosion
Flare N/A Blinds Target
Flechette +2 x1.5 range, halves body armor
Ice +0 Hides cause of death
Lockbreaker -2 Used to open doors
Ropethrower N/A Launches a line
Rubber Shot +0 Converts damage to Stun
Silenced -1 Silenced
Smoke N/A Creates a cloud of smoke
Tear Gas N/A Creates a cloud of tear gas

Notes on Heavy and Miscellaneous Weapons

M-60 and Recoilless Rifle: These weapons are usually mounted on a tripod or vehicle and are typicially fired by a crew of 2 - 3 persons.

Stinger SAM: This surface-to-air missle is fired from a man-portable shoulder-mounted tube. It is a one-shot weapon; it cannot be reloaded. Upon impact, it explodes, damaging everything in a 4-hex radius area. The Stinger's statistics can also be used for a wide variety of rocket-propelled grenades, shoulder-launched missles, and similar weapons.

Grenades fired from a grenade launcher (whether one that attaches to an assault rifle, such as the U.S. M-203, or a launcher that is a seperate weapon) have double the Range listed on the table. Grenade-launching devices generally have a Concealment of N; some have their own clips and can carry and fire many grenades. Also, please note that for grenades thrown by hand, the range may increase depending

Gun Accessories

Characters may purchase the following devices to augment their firearms.

Flash Suppressor: A device mounted on the front of the barrel of a rifle or assault rifle to hide the muzzle flash.

Laser Sight: A small device mounted on top of or beneath the barrel of a gun that emits a red laser beam, thus showing the shooter where he is aiming. The beam will work for about 50 yards before dispersing so much that it becomes useless. It will not work well in smoke, fog, or similar conditions. And don't forget: it also allows your enemies to see where you are firing from. However, there are infrared or ultraviolet lasers available that can only be seen with special optical devices. It adds +1 dice to the shooter's Dice Pool for purposes of aiming (see "Firefight Complications" in the various rulebooks).

Recoil Compensator: A device mounted on the front barrel of a gun to reduce the recoil. This reduces the penalty for taking multiple shots by one; it does not affect the difficulty penalty for firing in three-round bursts or full-auto. However, by lengthening the barrel of the gun, it makes it more difficult to conceal. A recoil compensator may not be used in conjunction with a silencer.

Scope: An optical sighting device, typically used on rifles (especially sniper rifles). It adds +2 dice to the shooter's Dice Pool for purposes of aiming (see "Firefight Complications" in the various rulebooks).

Silencer: More accurately referred to as a sound-suppressor, this device is mounted on the front of a gun barrel to trap the gases emitted when a gun is fired, thereby greatly reducing the sound caused by a shot. Just about any gun can be silenced, but the bigger the gun, the bigger the silencer (thus making it more difficult to conceal). If a character is trying to perceive a silenced gun, increase the difficulty of the roll by 4.
Melee Ranged Weapons

Reflex scope: also known as a Red Dot scope makes for fast aiming in CQC scenarios by eliminating the need to use "iron sites" to aim or just going in for the point and shoot method, the reflex scope offers a small window recital that putts a red dot on the target creating quick target acquisition. It adds +1 dice to the shooter's Dice Pool for purposes of aiming (see "Firefight Complications" in the various rulebooks).
Explosives

Hand Grenades

Type Purpose Dam Distance Thrown Proximity and Placement
M67 Fragmentation 12 Str Roll for Diff:6 Distance Dex+Athletics for accuracy
No 77 White Phosphorus 12 Aggravated Str Roll Diff:6 for Distance Dex+Athletics for accuracy
M8 *White Smoke ~ Str Roll Diff:6 for Distance Dex+Athletics for accuracy
M7A3 Riot CS ~ Str Roll Diff:6 for Distance Dex+Athletics for accuracy
MK3A2 Concussion Offensive *14/6 Str Roll Diff:6 for Distance Dex+Athletics for accuracy
M84 Stun ~ Str Roll Diff:6 for Distance Dex+Athletics for accuracy

Fragmentation Grenade: These grenades do Kill damage by spraying shrapnel in a wide area.
Grenades: Unless noted otherwise by the GM running the game, do a flat Damage equal to the specified in the Damage box in a five foot radius. The Damage is then reduced by 1 per meter in radius. Grenades have a low difficulty because it is fairly easy to throw an area of effect weapon into the general vicinity of your target — you don't have to be right on target to hit him, as you do with a gun.

Stun Grenade: These grenades do Stun damage with a combination of bright light, loud sound, and concussive force. Victims may be temporarily blinded of deafened.

The *MK3A2 offensive hand grenade, commonly referred to as the concussion grenade, is designed to produce casualties during close combat while minimizing danger to friendly personnel. The grenade is also used for concussion effects in enclosed areas, for blasting, or for demolition tasks. The shock waves (overpressure) produced by this grenade when used in enclosed areas are greater than those produced by the fragmentation grenade. It is, therefore, very effective against enemy soldiers located in bunkers, buildings, and fortified areas. Damage in a enclosed space equals 14, then reduced by 1 per meter in path of least resistance, but in out the open it is 8, then reduced by 1 per meter in radius.

Smoke: These grenades create a cloud of smoke in a 10-30ft. GM's call on open area coverage for smoke and gas coverage effects) radius. This smoke cuts off regular vision both into and out of the cloud.

Tear Gas: Tear gas is a chemical that causes the eyes to water profusely (producing, in effect, temporary blindness); it also makes the victim cough. As long as victims remain in the gas cloud without some form of eye and breathing protection (e.g., a gas mask), they will be incapacitated, unable to do anything other than move and act blindly. Once they leave the cloud, the blindness will pass in 1 - 10 turns (Storyteller rolls randomly).

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