The house gaming rules don't talk details about vehicle damage. Can someone please give me a rundown on the basics? Is there a set vehicle to leathal conversion ratio? How much vehicle health do various vehicles have? How do vehicles soak?
As I understand it, non-living things have a mery setup. Instead of Health levels, they have Structure levels. Damage is done in precisely the same way, but obviously better built things will have much higher amounts of structure levels. Some will also have armor built in, to represent how good the item is at repelling damage. I believe that targeted lethal damage is converted directly at a one to one ratio, which is reasonable when you consider that a really worn out van might have some 20-30 structure levels. Destroying a vehicle is not something that ordinary humans can do at will (Though as you may know from one of my Journals, Elder Gods have a much better chance of it)
Destroying vehicles is something totally resonable that normal humans are able to do with the right materials. I mean, if you're going to be destorying a building or car, you don't punch it, you use gas cans, grenades, tanks. These are things that show up plenty. Knives shouldn't do structure damage just because they do leathal. Is there not a seperate vehicle damage system?
Destroying vehicles is something totally resonable that normal humans are able to do with the right materials. I mean, if you're going to be destorying a building or car, you don't punch it, you use gas cans, grenades, tanks. These are things that show up plenty. Knives shouldn't do structure damage just because they do leathal. Is there not a seperate vehicle damage system?
These are all excellent points. I think really it just comes down to the GM showing common sense regarding what will actually do structural damage to the vehicle, as well as what the vehicle can protect it's occupants against and what it can't.
Take a normal car, for example. A car door will not protect you from bullets, but will increase the difficulty to hit you if you're hiding behind it. An armored car would provide actual protection of course, but then you have to consider other effects on handling, acceleration, and top speed. Furthermore, the bullet is unlikely to do serious damage to the car unless it hits in specific places (hoses, wire, radiator, gas tank). Of course, it depends on the gun as well. There are guns, such as the Marine Corps .50 cal sniper rifle, that can supposedly puncture an engine block. Certainly with an AP round, anyway. Normal grenades are certainly capable of damaging a car.
These examples make me skeptical of creating or using a separate scale for vehicle damage. Besides, I always though Paladium's megadamage system was a horrible kludge.
There is a system roughly equivalent in Trinity/Abberant that is workable. As I don't have those books anymore, it's difficult to recreate. Interested parties should look there 1st.
I checked the Aberrant rules and didn't see anything about converting Lethal Damage to Vehicle Damage. It must be listed somewhere outside the main rule book.
As I recall it was in the Player's Guide, but that was a long time ago. Trinity has the rules in the main book, but the tech level is much advanced.