Morality

Morality represents your ethical values, as well as your overall sanity. While there are many potential systems of Morality one could follow, almost all characters begin with Humanity. Your Morality score has the following effects.

  • Your Morality rating determines when you need to make Degeneration checks.
  • Your Morality rating determines the Experience Point cost to "buy off" a Derangement.
  • Many Powers and effects target Morality.

Degeneration Checks: Any time you act contrary to your ethics (per Morality score) you must roll Conviction (typically Difficulty 6-8). If you fail, either your Morality drops by 1, or you gain a Derangement, as appropriate. (A botch results in both.) If you consistently act contrary to your ethics, the GM may rule that you forfeit a point of Morality without a Conviction roll.

If your Morality drops to 0, you bounce back to a Rating of 1 and gain a Derangement. Some Flaws and Templates cause more frequent Degeneration checks, and will cause you to forfeit your character should you reach 0 Morality.

The cost to “buy off” a Derangement is 11 - Morality. The character must have access to a good psychologist and spend the appropriate time and money for treatment. If the Derangement was a starting Flaw, then the cost is either (11 - Morality) or (3 x Flaw points), whichever is greater.

Changing Ethics: You may select a new ethical system during any downtime. This costs a number of Experience equal to the Morality rating you have currently. You begin your new Morality score at 1. Obviously, this will leave you dangerously vulnerable while you gain resolve in your new ethics.

Paths of Morality: The following are ethical paths often pursued by High Rollers. You may create your own with GM approval.

Humanity

A Bygone's Nobility
Anti-Human
Chivalry
Dark Justice
Death's Soft Whisper
Harmony
Hedonism
Holy Slayer
Mad Scientist
Ninja-Guy
Overseer of the Years
Power and the Inner Voice
Road of Heaven
Road of Hell
Ruthless
Scorched Heart
Scoundrel
Ubermenchen

Inverse Morality

Some Powers have a Difficulty of the Inverse Morality. Inverse Morality is equal to 11 - Morality. Thus:

Morality Inverse Morality
10 1
9 2
8 3
7 4
6 5
5 6
4 7
3 8
2 9
1 10
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