Normal Human Character Creation

Retainers who are not received as Gifts are considered “normal humans” (or normal animals). Most non-High Roller NPC's are also considered normal humans.

Normal humans are created using the Standard Build System for Normal Humans (if your region is using the Standard Build System) or the Alternate Build System for Normal Humans (if your region is using the Alternate Build System).

Retainers can only have internal Backgrounds such as Hands of Death and Lethal Accuracy; they cannot take Backgrounds such as Contacts, Resources, or Arsenal.

Standard Build System for Normal Humans

You may spend Build Points as follows.

ATTRIBUTES: 6/4/3

ABILITIES: 11/7/4

VIRTUES: 7

BACKGROUNDS: 5

MORALITY begins equal to Conviction + Self-Control. Note that increasing Conviction or Self-Control later does not increase Morality. Standard humans begin with Humanity as their moral system.

WILLPOWER begins equal to Courage. Note that increasing Courage later does not increase Willpower.

MERITS/FLAWS: See the approved list of Merits and Flaws for costs and effects as they apply in House Games. A character may have a maximum of 7 points in Flaws (or two Flaws totaling any amount).

FREEBIE POINTS: 15 + Flaw value. The cost to increase a Trait by 1 point using Freebie Points is as follows.

Attributes: 5
Abilities: 2
Virtues: 2
Humanity: 2
Backgrounds: 1
Willpower: 1
Merits: As per cost

Any Trait may be raised to 5 at character creation, except Enlightenment and Willpower, which may be raised to 10.

A player who is awarded normal human Retainers as a Gift may choose to receive Retainers at a lower level than is offered. For every level sacrificed, the Retainer receives an extra 5 Freebie Points. For example, if a player offered Retainers 3 chooses to take Retainers 1 instead, that Retainer would have an extra 10 Freebie Points. Similarly, every Build Point invested in a single Retainer during character creation provides that Retainer an extra 5 Freebie Points. No more than 5 Build Points may be invested in Retainers (thus providing no more than 20 Freebie Points).

Alternate Build System for Normal Humans

You may spend the following amounts of XP.

Attributes: 82
Abilities: 87
Backgrounds: 26
Virtues: 28
Freebie: 107

Freebie points may be spent in any category. Freebie points may be saved for later use only if they cannot be used during character creation (such as when 1 point is left over and there is nothing on which to spend it).

Morality begins equal to Conviction + Self-Control. Note that increasing Conviction or Self-Control later does not increase Enlightenment.

Willpower begins equal to Courage. Note that increasing Courage later does not increase Willpower.

Attributes and Virtues begin at 1; everything else begins at 0.

Merits cost Rating x 3.

Flaws provide a number of Freebie Points equal to Rating x 3. A character may obtain no more than 21 XP from Flaws, or two Flaws totaling any amount.

Any Trait may be raised to a maximum of 5 at character creation, except Enlightenment and Willpower, which may be raised to 10.

Costs are the same as for advancement.

A player who is awarded normal human Retainers as a Gift may choose to receive Retainers at a lower level than is offered. For every level sacrificed, the Retainer receives an extra 25 Freebie XP. For example, if a player offered Retainers 3 chooses to take Retainers 1 instead, that Retainer would have an extra 50 Freebie XP. Similarly, every level invested in a single Retainer during character creation provides that Retainer an extra 25 Freebie XP. No more than 5 levels may be invested in Retainers (thus providing no more than 100 XP).

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