Retinue

Be it a Vampire's Herd, a Skinchanger's Kinfolk, a Wizard's Cult, or even an Angry Lynch Mob; the uses for a gang of loyal mooks are infinite. Unlike Retainers, Retinue provides you with a number of "extras" you can drag around with you. Your exact relationship & influence over these mooks should be delineated. Retinue are *not* run by the Player, & the GM is *not* required to even give them rolls if desired. On the plus side, your Retinue "recharges" after every game (so if your Lynch Mob got wiped out fighting Aliens, you'd have a new one by next game). It is up to you to move & deal with your Retinue, & you may not always be able to cart them all to games. Be warned, you have no additional influence over them beyond your own abilities/backgrounds…

1) 2

2) 5

3) 12

4) 25

5) 50

When received as a Gift it is awarded at: 5

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