Willpower

Willpower measures your drive, dedication, and overall life force. Willpower rolls are extremely common in House Games. The following rules apply to all uses of Willpower, both permanent and temporary.

  • If you botch a Willpower roll, you lose a Permanent Point in addition to all other consequences (but it may be repurchased).
  • You start a game with a full rating of Temporary Willpower Points.

Temporary Willpower Points are regained through rest (1 point per 8 hours sleep) or through Meditation (meditate for 1 hour and roll Manipulation + Meditation at Difficulty 7; each success regains 1 Temporary Point).

You may spend Temporary Willpower in the following manners.

  • To activate a Power. Each Power will specify its cost.
  • To gain one automatic success on a given roll. The expenditure must be declared before dice are rolled, and only one point may be spent per action.
  • To attempt a Feat of Strength. Spend 1 Willpower Point and roll Willpower at Difficulty 9. Each success on this roll raises your Strength by 1 for one action, with a maximum increase of your Trait maximum (usually 5).
  • To ignore Wound Penalties for 1 turn.

Willpower checks may also be required to resist mind control and mental attacks.

It is not possible to spend a Willpower Point for an automatic success on a Virtue roll, a soak or damage roll, or a Study Point roll (but it is possible to spend a Willpower on an Instruction roll).

A variety of effects (including Willpower contests) may cause the loss of 1 or more points of Permanent Willpower. (Some beings are capable of sacrificing their own Permanent Willpower.) Reduction of Permanent Willpower to 0 results in death.

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